Implemented Camera class that handles exceptions

This commit is contained in:
Balthasar Reuter
2015-05-06 22:12:30 +02:00
parent 9df5c8a9a6
commit 6eb6c4b036

View File

@@ -54,10 +54,19 @@ class GUI_PyGame:
pygame.display.set_caption(name)
# Hide mouse cursor
pygame.mouse.set_visible(False)
# Save objects
# Store screen and size
self.size = size
self.screen = pygame.display.set_mode(size)
self.reset()
# self.screen = pygame.display.set_mode(size)
#self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
# Set background
# self.background = pygame.Surface(self.screen.get_size())
# self.background = self.background.convert()
# self.background.fill((250, 250, 250))
def reset(self):
self.screen = pygame.display.set_mode(self.size)
self.screen.fill((255,255,255))
def get_size(self):
return self.size
@@ -66,9 +75,20 @@ class GUI_PyGame:
if size == (0,0):
size = self.get_size()
image = pygame.image.load(filename)
image = pygame.transform.scale(image, size)
image = pygame.transform.scale(image, size).convert()
# self.sprite.image = image.convert()
self.screen.blit(image, offset)
pygame.display.flip()
def show_message(self, msg):
font = pygame.font.Font(None, 36)
text = font.render(msg, 1, (10, 10, 10))
textpos = text.get_rect()
textpos.centerx = self.screen.get_rect().centerx
self.screen.blit(text, textpos)
def apply(self):
# pygame.display.flip()
pygame.display.update()
def mainloop(self, filename):
while True:
@@ -76,25 +96,36 @@ class GUI_PyGame:
if event.type == pygame.QUIT: return
elif event.type == pygame.KEYDOWN: handle_keypress(event.key)
self.show_picture(filename)
self.show_message("Hit me!")
self.apply()
def teardown(self):
pygame.quit()
class CameraException(Exception):
pass
class Camera:
"""Camera class providing functionality to take pictures"""
#def __init__(self):
def __init__(self):
try:
print(self.call_gphoto("-a", "/dev/null"))
except CameraException as e:
handle_exception(e.message)
def call_gphoto(self, action, filename):
try:
output = subprocess.check_output("gphoto2 --force-overwrite --quiet "
+ action + " --filename " + filename,
shell=True, stderr=subprocess.STDOUT)
except subprocess.CalledProcessError as e:
error("Error during preview when calling '" + e.cmd + "'!\nOutput: "
+ e.output, e.returncode)
# Error 2019 is: cannot focus
if "Canon EOS Capture failed: 2019" in output: return False
elif "ERROR" in output: error("Error during preview!\n" + output)
return True
raise CameraException("Can't call gphoto2!")
# Check for non-fatal errors
if "Canon EOS Capture failed: 2019" in output:
raise CameraException("Cannot focus! Move a little bit and try again!")
elif "ERROR" in output:
raise CameraException("Unknown error:\n" + output)
return output
def preview(self, filename="/tmp/preview.jpg"):
while not self.call_gphoto("--capture-preview", filename):
@@ -128,8 +159,18 @@ def handle_keypress(key):
display.show_picture(filename)
time.sleep(2)
def main():
display.mainloop(image_idle)
def handle_exception(msg):
display.reset()
display.show_message("Error: " + msg)
display.apply()
time.sleep(3)
def main():
while True:
try:
display.mainloop(image_idle)
except CameraException as e:
handle_exception(e.message)
display.teardown()
return 0
@@ -139,7 +180,7 @@ def main():
display = GUI_PyGame('Photobooth', display_size)
camera = Camera()
images = Images(image_basename)
images = Images("pic")
if __name__ == "__main__":
sys.exit(main())