Files
photobooth/photobooth.py
2015-05-06 22:12:30 +02:00

186 lines
5.0 KiB
Python
Executable File

#!/usr/bin/env python
# Created by br@re-web.eu, 2015
import sys
import subprocess
import time
import pygame
#####################
### Configuration ###
#####################
# Screen size
display_size = (800, 600)
# Image size for displaying
image_size = (640, 480)
# Display offset for pictures
image_offset = (80,60)
# Idle image
image_idle = "idle.jpg"
# Image basename
image_basename = "pic"
###############
### Classes ###
###############
class Images:
"""Class to manage images and count them"""
def __init__(self, basename):
self.basename = basename
self.counter = 0
self.suffix = ".jpg"
def get(self, count):
return self.basename + str(count).zfill(5) + self.suffix
def get_last(self):
return self.get(self.counter)
def get_next(self):
self.counter += 1
return self.get(self.counter)
class GUI_PyGame:
"""The GUI class using PyGame"""
def __init__(self, name, size):
pygame.init()
# Window name
pygame.display.set_caption(name)
# Hide mouse cursor
pygame.mouse.set_visible(False)
# Store screen and size
self.size = size
self.reset()
# self.screen = pygame.display.set_mode(size)
#self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
# Set background
# self.background = pygame.Surface(self.screen.get_size())
# self.background = self.background.convert()
# self.background.fill((250, 250, 250))
def reset(self):
self.screen = pygame.display.set_mode(self.size)
self.screen.fill((255,255,255))
def get_size(self):
return self.size
def show_picture(self, filename, size=(0,0), offset=(0,0)):
if size == (0,0):
size = self.get_size()
image = pygame.image.load(filename)
image = pygame.transform.scale(image, size).convert()
# self.sprite.image = image.convert()
self.screen.blit(image, offset)
def show_message(self, msg):
font = pygame.font.Font(None, 36)
text = font.render(msg, 1, (10, 10, 10))
textpos = text.get_rect()
textpos.centerx = self.screen.get_rect().centerx
self.screen.blit(text, textpos)
def apply(self):
# pygame.display.flip()
pygame.display.update()
def mainloop(self, filename):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: return
elif event.type == pygame.KEYDOWN: handle_keypress(event.key)
self.show_picture(filename)
self.show_message("Hit me!")
self.apply()
def teardown(self):
pygame.quit()
class CameraException(Exception):
pass
class Camera:
"""Camera class providing functionality to take pictures"""
def __init__(self):
try:
print(self.call_gphoto("-a", "/dev/null"))
except CameraException as e:
handle_exception(e.message)
def call_gphoto(self, action, filename):
try:
output = subprocess.check_output("gphoto2 --force-overwrite --quiet "
+ action + " --filename " + filename,
shell=True, stderr=subprocess.STDOUT)
except subprocess.CalledProcessError as e:
raise CameraException("Can't call gphoto2!")
# Check for non-fatal errors
if "Canon EOS Capture failed: 2019" in output:
raise CameraException("Cannot focus! Move a little bit and try again!")
elif "ERROR" in output:
raise CameraException("Unknown error:\n" + output)
return output
def preview(self, filename="/tmp/preview.jpg"):
while not self.call_gphoto("--capture-preview", filename):
continue
return filename
def take_picture(self, filename="/tmp/picture.jpg"):
self.call_gphoto("--capture-image-and-download", filename)
return filename
#################
### Functions ###
#################
def error(msg, exit_code=1):
print "ERROR: " + msg
teardown(exit_code)
def teardown(exit_code=0):
display.teardown()
sys.exit(exit_code)
def handle_keypress(key):
if key == ord('q'):
teardown()
elif key == ord('c'):
print "Taking 3 pictures"
for x in xrange(3):
filename = camera.take_picture(images.get_next())
display.show_picture(filename)
time.sleep(2)
def handle_exception(msg):
display.reset()
display.show_message("Error: " + msg)
display.apply()
time.sleep(3)
def main():
while True:
try:
display.mainloop(image_idle)
except CameraException as e:
handle_exception(e.message)
display.teardown()
return 0
########################
### Global variables ###
########################
display = GUI_PyGame('Photobooth', display_size)
camera = Camera()
images = Images("pic")
if __name__ == "__main__":
sys.exit(main())