Text output prettified

This commit is contained in:
Balthasar Reuter
2015-05-30 20:49:20 +02:00
parent 7867ddd4a5
commit ec5ef90d97

View File

@@ -35,10 +35,10 @@ display_size = (1024, 600)
image_size = (2352, 1568)
# Idle image
image_idle = "idle.jpg"
image_idle = None
# Pose image
image_pose = "pose.png"
image_pose = None
# Image basename
image_basename = datetime.now().strftime("%Y-%m-%d/pic")
@@ -93,6 +93,90 @@ class Images:
self.counter += 1
return self.get(self.counter)
class TextRectException:
def __init__(self, message = None):
self.message = message
def __str__(self):
return self.message
def render_textrect(string, font, rect, text_color, background_color, justification=0):
"""Returns a surface containing the passed text string, reformatted
to fit within the given rect, word-wrapping as necessary. The text
will be anti-aliased.
Source: http://www.pygame.org/pcr/text_rect/index.php
Takes the following arguments:
string - the text you wish to render. \n begins a new line.
font - a Font object
rect - a rectstyle giving the size of the surface requested.
text_color - a three-byte tuple of the rgb value of the
text color. ex (0, 0, 0) = BLACK
background_color - a three-byte tuple of the rgb value of the surface.
justification - 0 (default) left-justified
1 horizontally centered
2 right-justified
Returns the following values:
Success - a surface object with the text rendered onto it.
Failure - raises a TextRectException if the text won't fit onto the surface.
"""
import pygame
final_lines = []
requested_lines = string.splitlines()
# Create a series of lines that will fit on the provided
# rectangle.
for requested_line in requested_lines:
if font.size(requested_line)[0] > rect.width:
words = requested_line.split(' ')
# if any of our words are too long to fit, return.
for word in words:
if font.size(word)[0] >= rect.width:
raise TextRectException, "The word " + word + " is too long to fit in the rect passed."
# Start a new line
accumulated_line = ""
for word in words:
test_line = accumulated_line + word + " "
# Build the line while the words fit.
if font.size(test_line)[0] < rect.width:
accumulated_line = test_line
else:
final_lines.append(accumulated_line)
accumulated_line = word + " "
final_lines.append(accumulated_line)
else:
final_lines.append(requested_line)
# Let's try to write the text out on the surface.
surface = pygame.Surface(rect.size)
surface.fill(background_color)
accumulated_height = 0
for line in final_lines:
if accumulated_height + font.size(line)[1] >= rect.height:
raise TextRectException, "Once word-wrapped, the text string was too tall to fit in the rect."
if line != "":
tempsurface = font.render(line, 1, text_color)
if justification == 0:
surface.blit(tempsurface, (0, accumulated_height))
elif justification == 1:
surface.blit(tempsurface, ((rect.width - tempsurface.get_width()) / 2, accumulated_height))
elif justification == 2:
surface.blit(tempsurface, (rect.width - tempsurface.get_width(), accumulated_height))
else:
raise TextRectException, "Invalid justification argument: " + str(justification)
accumulated_height += font.size(line)[1]
return surface
class GUI_PyGame:
"""The GUI class using PyGame"""
def __init__(self, name, size):
@@ -133,26 +217,25 @@ class GUI_PyGame:
offset = tuple(a+int((b-c)/2) for a,b,c in zip(offset, size, new_size))
# Apply scaling and display picture
image = pygame.transform.scale(image, new_size).convert()
self.screen.blit(image, offset)
self.screen.blit(image, offset)
def show_message(self, msg):
def show_message(self, msg, color=(245,245,245), bg=(0,0,0)):
# Choose font
font = pygame.font.Font(None, 48)
font = pygame.font.Font(None, 144)
# Create rectangle for text
rect = pygame.Rect((40, 40, self.size[0] - 40, self.size[1] - 40))
# Render text
text = font.render(msg, 1, (245,245,245))
# Position and display text
textpos = text.get_rect()
textpos.centerx = self.screen.get_rect().centerx
textpos.centery = self.screen.get_rect().centery
self.screen.blit(text, textpos)
text = render_textrect(msg, font, rect, color, bg, 1)
self.screen.blit(text, rect.topleft)
def mainloop(self, filename):
while True:
# Clear display
self.clear()
# Show idle-picture and message
self.show_picture(filename)
self.show_message("Hit me!")
if filename != None:
self.show_picture(filename)
self.show_message("Hit the button!")
# Render everything
self.apply()
# Wait for event
@@ -163,7 +246,6 @@ class GUI_PyGame:
elif event.type == pygame.MOUSEBUTTONUP: handle_mousebutton(event.button, event.pos)
elif event.type == gpio_trigger_event: handle_gpio_event(event.channel)
# Ignore all input that happened inbetween
# eventmodule.clear()
eventmodule.get()
def teardown(self):
@@ -230,44 +312,48 @@ def assemble_pictures(input_filenames, output_filename):
def take_picture():
"""Implements the picture taking routine"""
display.clear()
# Show pose message
display.show_picture(image_pose)
display.show_message("POSE! Taking four pictures...");
display.clear()
if image_pose != None:
display.show_picture(image_pose)
display.show_message("POSE!\n\nTaking four pictures...");
display.apply()
sleep(pose_time - 3)
# Countdown
for i in range(3):
display.clear()
display.show_message(str(3 - i))
display.apply()
sleep(1)
# Show 'Cheese'
display.clear()
display.show_message("C H E E S E !")
display.show_message("\n\nS M I L E !")
display.apply()
# Extract display and image sizes
size = display.get_size()
outsize = (int(size[0]/2), int(size[1]/2))
# Take pictures
filenames = [i for i in range(4)]
for x in range(4):
# filenames[x] = camera.take_picture(images.get_next())
filenames[x] = camera.take_picture("/tmp/photobooth_%02d.jpg" % x)
# Show 'Wait'
display.clear()
display.show_message("Please wait! Processing...")
display.show_message("Please wait!\n\nProcessing...")
display.apply()
# Assemble them
outfile = images.get_next()
assemble_pictures(filenames, outfile)
# Show pictures for 10 seconds
display.clear()
display.show_picture(outfile, size, (0,0))
# display.show_picture(filenames[0], outsize, (0,0))
# display.show_picture(filenames[1], outsize, (outsize[0],0))
# display.show_picture(filenames[2], outsize, (0,outsize[1]))
# display.show_picture(filenames[3], outsize, (outsize[0],outsize[1]))
display.apply()
sleep(display_time)
@@ -282,7 +368,6 @@ def handle_keypress(key):
def handle_mousebutton(key, pos):
"""Implements the actions for the different mousebutton events"""
print("Key="+str(key)+", pos="+str(pos))
# Take a picture
if key == 1:
take_picture()
@@ -290,17 +375,13 @@ def handle_mousebutton(key, pos):
def handle_gpio_event(channel):
"""Implements the actions taken for a GPIO event"""
if channel == gpio_trigger_channel:
#GPIO.remove_event_detect(gpio_trigger_channel)
take_picture()
#GPIO.add_event_detect(gpio_trigger_channel, GPIO.RISING,
# callback=handle_gpio_event, bouncetime=200)
def handle_exception(msg):
"""Displays an error message and returns"""
display.clear()
msg = "Error: " + msg
print(msg)
display.show_message(msg)
print("Error: " + msg)
display.show_message("ERROR:\n\n" + msg)
display.apply()
sleep(3)
@@ -314,14 +395,12 @@ def setup_gpio():
GPIO.setmode(GPIO.BCM)
# Setup the trigger channel as input and listen for events
GPIO.setup(gpio_trigger_channel, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.add_event_detect(gpio_trigger_channel, GPIO.RISING,
callback=handle_gpio, bouncetime=200)
GPIO.add_event_detect(gpio_trigger_channel, GPIO.RISING, callback=handle_gpio, bouncetime=200)
else:
print("Warning: RPi.GPIO could not be loaded. GPIO disabled.")
def handle_gpio(channel):
"""Interrupt handler for GPIO events"""
print("Button pressed")
eventmodule.post(eventmodule.Event(gpio_trigger_event, channel=channel))
def teardown(exit_code=0):