One clear too much removed. Pictures are now centered in the given bounding box

This commit is contained in:
Balthasar Reuter
2015-05-06 23:17:56 +02:00
parent 6200fcd4e6
commit 3b05882695

View File

@@ -91,9 +91,12 @@ class GUI_PyGame:
max_size = (min(size[0],image_size[0]),min(size[1],image_size[1]))
image_scale = min(max_size[0]/image_size[0], max_size[1]/image_size[1])
# New image size
size = (int(image_size[0] * image_scale), int(image_size[1] * image_scale))
new_size = (int(image_size[0] * image_scale), int(image_size[1] * image_scale))
# Update offset
offset = ( offset[0] + int((size[0] - new_size[0]) / 2) ,
offset[1] + int((size[1] - new_size[1]) / 2) );
# Apply scaling and display picture
image = pygame.transform.scale(image, size).convert()
image = pygame.transform.scale(image, new_size).convert()
self.screen.blit(image, offset)
def show_message(self, msg):
@@ -161,6 +164,7 @@ def handle_keypress(key):
teardown()
# Take pictures
elif key == ord('c'):
display.clear()
# Show pose message
display.show_picture(image_pose)
display.show_message("POSE! Taking four pictures...");