One clear too much removed. Pictures are now centered in the given bounding box
This commit is contained in:
@@ -91,9 +91,12 @@ class GUI_PyGame:
|
||||
max_size = (min(size[0],image_size[0]),min(size[1],image_size[1]))
|
||||
image_scale = min(max_size[0]/image_size[0], max_size[1]/image_size[1])
|
||||
# New image size
|
||||
size = (int(image_size[0] * image_scale), int(image_size[1] * image_scale))
|
||||
new_size = (int(image_size[0] * image_scale), int(image_size[1] * image_scale))
|
||||
# Update offset
|
||||
offset = ( offset[0] + int((size[0] - new_size[0]) / 2) ,
|
||||
offset[1] + int((size[1] - new_size[1]) / 2) );
|
||||
# Apply scaling and display picture
|
||||
image = pygame.transform.scale(image, size).convert()
|
||||
image = pygame.transform.scale(image, new_size).convert()
|
||||
self.screen.blit(image, offset)
|
||||
|
||||
def show_message(self, msg):
|
||||
@@ -161,6 +164,7 @@ def handle_keypress(key):
|
||||
teardown()
|
||||
# Take pictures
|
||||
elif key == ord('c'):
|
||||
display.clear()
|
||||
# Show pose message
|
||||
display.show_picture(image_pose)
|
||||
display.show_message("POSE! Taking four pictures...");
|
||||
|
||||
Reference in New Issue
Block a user