Keypress is now detected only once
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@@ -125,10 +125,6 @@ class GUI_PyGame:
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def mainloop(self, filename):
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while True:
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# Check for events
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for event in pygame.event.get():
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if event.type == pygame.QUIT: return
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elif event.type == pygame.KEYDOWN: handle_keypress(event.key)
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# Clear display
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self.clear()
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# Show idle-picture and message
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@@ -136,6 +132,13 @@ class GUI_PyGame:
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self.show_message("Hit me!")
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# Render everything
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self.apply()
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# Wait for event
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event = pygame.event.wait()
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# Handle the event
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if event.type == pygame.QUIT: return
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elif event.type == pygame.KEYDOWN: handle_keypress(event.key)
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# Ignore all input that happened inbetween
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pygame.event.clear()
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def teardown(self):
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pygame.quit()
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