Files
photobooth/photobooth.py
2015-05-01 18:00:27 +02:00

141 lines
3.6 KiB
Python
Executable File

#!/usr/bin/env python
# Created by br@re-web.eu, 2015
import sys
import subprocess
import time
import pygame
#####################
### Configuration ###
#####################
# Screen size
display_size = (800, 600)
# Image size for displaying
image_size = (640, 480)
# Display offset for pictures
image_offset = (80,60)
# Idle image
image_idle = "idle.jpg"
# Image basename
image_basename = "pic"
###############
### Classes ###
###############
class Images:
"""Class to manage images and count them"""
def __init__(self, basename):
self.basename = basename
self.counter = 0
self.suffix = ".jpg"
def get(self, count):
return self.basename + str(count).zfill(5) + self.suffix
def get_last(self):
return self.get(self.counter)
def get_next(self):
self.counter += 1
return self.get(self.counter)
class GUI_PyGame:
"""The GUI class using PyGame"""
def __init__(self, name, size):
pygame.init()
# Window name
pygame.display.set_caption(name)
# Hide mouse cursor
pygame.mouse.set_visible(False)
# Save objects
self.size = size
self.screen = pygame.display.set_mode(size)
#self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
def get_size(self):
return self.size
def show_picture(self, filename, size=(0,0), offset=(0,0)):
if size == (0,0):
size = self.get_size()
image = pygame.image.load(filename)
image = pygame.transform.scale(image, size)
self.screen.blit(image, offset)
pygame.display.flip()
def mainloop(self, filename):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: return
elif event.type == pygame.KEYDOWN: handle_keypress(event.key)
self.show_picture(filename)
def teardown(self):
pygame.quit()
class Camera:
"""Camera class providing functionality to take pictures"""
#def __init__(self):
def call_gphoto(self, action, filename):
try:
output = subprocess.check_output("gphoto2 --force-overwrite --quiet "
+ action + " --filename " + filename,
shell=True, stderr=subprocess.STDOUT)
except subprocess.CalledProcessError as e:
error("Error during preview when calling '" + e.cmd + "'!\nOutput: "
+ e.output, e.returncode)
if "ERROR" in output: error("Error during preview!\n" + output)
def preview(self, filename="/tmp/preview.jpg"):
self.call_gphoto("--capture-preview", filename)
return filename
def take_picture(self, filename="/tmp/picture.jpg"):
self.call_gphoto("--capture-image-and-download", filename)
return filename
#################
### Functions ###
#################
def error(msg, exit_code=1):
print "ERROR: " + msg
teardown(exit_code)
def teardown(exit_code=0):
display.teardown()
sys.exit(exit_code)
def handle_keypress(key):
if key == ord('q'):
teardown()
elif key == ord('c'):
print "Taking 3 pictures"
for x in xrange(3):
filename = camera.take_picture(images.get_next())
display.show_picture(filename)
time.sleep(2)
def main():
display.mainloop(image_idle)
display.teardown()
return 0
########################
### Global variables ###
########################
display = GUI_PyGame('Photobooth', display_size)
camera = Camera()
images = Images(image_basename)
if __name__ == "__main__":
sys.exit(main())