Files
photobooth/photobooth/gui/GuiSkeleton.py
2018-07-16 00:31:24 +02:00

104 lines
2.9 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# Photobooth - a flexible photo booth software
# Copyright (C) 2018 Balthasar Reuter <photobooth at re - web dot eu>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from .. import StateMachine
class GuiSkeleton:
def __init__(self, communicator):
super().__init__()
self._comm = communicator
def showError(self, state):
raise NotImplementedError()
def showWelcome(self, state):
raise NotImplementedError()
def showStartup(self, state):
raise NotImplementedError()
def showSettings(self, state):
raise NotImplementedError()
def showIdle(self, state):
raise NotImplementedError()
def showGreeter(self, state):
raise NotImplementedError()
def showCountdown(self, state):
raise NotImplementedError()
def showCapture(self, state):
raise NotImplementedError()
def showAssemble(self, state):
raise NotImplementedError()
def showReview(self, state):
raise NotImplementedError()
def showPostprocess(self, state):
raise NotImplementedError()
def teardown(self, state):
raise NotImplementedError()
def handleState(self, state):
if isinstance(state, StateMachine.CameraEvent):
self.updateCountdown(state)
elif isinstance(state, StateMachine.ErrorState):
self.showError(state)
elif isinstance(state, StateMachine.WelcomeState):
self.showWelcome(state)
elif isinstance(state, StateMachine.StartupState):
self.showStartup(state)
elif isinstance(state, StateMachine.IdleState):
self.showIdle(state)
elif isinstance(state, StateMachine.GreeterState):
self.showGreeter(state)
elif isinstance(state, StateMachine.CountdownState):
self.showCountdown(state)
elif isinstance(state, StateMachine.CaptureState):
self.showCapture(state)
elif isinstance(state, StateMachine.AssembleState):
self.showAssemble(state)
elif isinstance(state, StateMachine.ReviewState):
self.showReview(state)
elif isinstance(state, StateMachine.PostprocessState):
self.showPostprocess(state)
elif isinstance(state, StateMachine.TeardownState):
self.teardown(state)