Initial commit of the raw program structure: Provides a simple gui using pygame
This commit is contained in:
94
photobooth.py
Executable file
94
photobooth.py
Executable file
@@ -0,0 +1,94 @@
|
|||||||
|
#!/usr/bin/env python
|
||||||
|
# Created by br@re-web.eu, 2015
|
||||||
|
|
||||||
|
import sys
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
#####################
|
||||||
|
### Configuration ###
|
||||||
|
#####################
|
||||||
|
|
||||||
|
# Screen size
|
||||||
|
display_size = (800, 600)
|
||||||
|
|
||||||
|
# Image size for displaying
|
||||||
|
image_size = (640, 480)
|
||||||
|
|
||||||
|
# Display offset for pictures
|
||||||
|
image_offset = (80,60)
|
||||||
|
|
||||||
|
###############
|
||||||
|
### Classes ###
|
||||||
|
###############
|
||||||
|
|
||||||
|
class Usage(Exception):
|
||||||
|
def __init__(self, msg):
|
||||||
|
self.msg = msg
|
||||||
|
|
||||||
|
class GUI_PyGame:
|
||||||
|
"""The GUI class using PyGame"""
|
||||||
|
def __init__(self, name, size):
|
||||||
|
pygame.init()
|
||||||
|
# Window name
|
||||||
|
pygame.display.set_caption(name)
|
||||||
|
# Hide mouse cursor
|
||||||
|
pygame.mouse.set_visible(False)
|
||||||
|
# Save objects
|
||||||
|
self.size = size
|
||||||
|
self.screen = pygame.display.set_mode(size)
|
||||||
|
#self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
|
||||||
|
|
||||||
|
def get_size(self):
|
||||||
|
return self.size
|
||||||
|
|
||||||
|
def show_picture(self, filename, size=(0,0), offset=(0,0)):
|
||||||
|
if size == (0,0):
|
||||||
|
size = self.get_size()
|
||||||
|
image = pygame.image.load(filename)
|
||||||
|
image = pygame.transform.scale(image, size)
|
||||||
|
self.screen.blit(image, offset)
|
||||||
|
pygame.display.flip()
|
||||||
|
|
||||||
|
def mainloop(self, actions):
|
||||||
|
while True:
|
||||||
|
for event in pygame.event.get():
|
||||||
|
if event.type == pygame.QUIT: return
|
||||||
|
elif event.type == pygame.KEYDOWN: handle_keypress(event.key)
|
||||||
|
actions()
|
||||||
|
|
||||||
|
def teardown(self):
|
||||||
|
pygame.quit()
|
||||||
|
|
||||||
|
# class Camera:
|
||||||
|
# """Camera class providing functionality to take pictures"""
|
||||||
|
# def __init__(self):
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#################
|
||||||
|
### Functions ###
|
||||||
|
#################
|
||||||
|
|
||||||
|
def actions():
|
||||||
|
display.show_picture('../../capture_preview.jpg', image_size, image_offset)
|
||||||
|
|
||||||
|
def handle_keypress(key):
|
||||||
|
if key == ord('q'):
|
||||||
|
display.teardown()
|
||||||
|
sys.exit()
|
||||||
|
elif key == ord('c'):
|
||||||
|
print "Taking picture"
|
||||||
|
|
||||||
|
def main():
|
||||||
|
display.mainloop(actions)
|
||||||
|
display.teardown()
|
||||||
|
return 0
|
||||||
|
|
||||||
|
########################
|
||||||
|
### Global variables ###
|
||||||
|
########################
|
||||||
|
|
||||||
|
display = GUI_PyGame('Photobooth', display_size)
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
sys.exit(main())
|
||||||
Reference in New Issue
Block a user