Add delta feedrate scaling (#11152)

This commit is contained in:
Scott Lahteine authored and GitHub committed 2018-06-30 13:44:37 -05:00
1 parent a789ab4005
commit a294ec3836
12 files changed
+99 -19

No files matched your search

@@ -513,6 +513,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -513,6 +513,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -513,6 +513,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -518,6 +518,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -503,6 +503,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -503,6 +503,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -489,6 +489,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -507,6 +507,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE