@@ -327,7 +327,7 @@
|
||||
|
||||
for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
|
||||
for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
|
||||
if (!is_bit_set(circle_flags, i, j)) {
|
||||
if (!is_bitmap_set(circle_flags, i, j)) {
|
||||
const float mx = _GET_MESH_X(i), // We found a circle that needs to be printed
|
||||
my = _GET_MESH_Y(j);
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
bit_set(circle_flags, return_val.x_index, return_val.y_index); // Mark this location as done.
|
||||
bitmap_set(circle_flags, return_val.x_index, return_val.y_index); // Mark this location as done.
|
||||
return return_val;
|
||||
}
|
||||
|
||||
@@ -418,8 +418,8 @@
|
||||
if (i < GRID_MAX_POINTS_X) { // We can't connect to anything to the right than GRID_MAX_POINTS_X.
|
||||
// This is already a half circle because we are at the edge of the bed.
|
||||
|
||||
if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i + 1, j)) { // check if we can do a line to the left
|
||||
if (!is_bit_set(horizontal_mesh_line_flags, i, j)) {
|
||||
if (is_bitmap_set(circle_flags, i, j) && is_bitmap_set(circle_flags, i + 1, j)) { // check if we can do a line to the left
|
||||
if (!is_bitmap_set(horizontal_mesh_line_flags, i, j)) {
|
||||
|
||||
//
|
||||
// We found two circles that need a horizontal line to connect them
|
||||
@@ -445,15 +445,15 @@
|
||||
}
|
||||
print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height);
|
||||
}
|
||||
bit_set(horizontal_mesh_line_flags, i, j); // Mark it as done so we don't do it again, even if we skipped it
|
||||
bitmap_set(horizontal_mesh_line_flags, i, j); // Mark it as done so we don't do it again, even if we skipped it
|
||||
}
|
||||
}
|
||||
|
||||
if (j < GRID_MAX_POINTS_Y) { // We can't connect to anything further back than GRID_MAX_POINTS_Y.
|
||||
// This is already a half circle because we are at the edge of the bed.
|
||||
|
||||
if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i, j + 1)) { // check if we can do a line straight down
|
||||
if (!is_bit_set( vertical_mesh_line_flags, i, j)) {
|
||||
if (is_bitmap_set(circle_flags, i, j) && is_bitmap_set(circle_flags, i, j + 1)) { // check if we can do a line straight down
|
||||
if (!is_bitmap_set( vertical_mesh_line_flags, i, j)) {
|
||||
//
|
||||
// We found two circles that need a vertical line to connect them
|
||||
// Print it!
|
||||
@@ -481,7 +481,7 @@
|
||||
}
|
||||
print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height);
|
||||
}
|
||||
bit_set(vertical_mesh_line_flags, i, j); // Mark it as done so we don't do it again, even if skipped
|
||||
bitmap_set(vertical_mesh_line_flags, i, j); // Mark it as done so we don't do it again, even if skipped
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user